LEGO Worlds carries all of the charm and humour we’ve come to expect of the LEGO games. The opening of the game, and subsequent journey our nameless character goes on is reminiscent of LittleBig Planet – gradually teaching us the rules of the game as we are allowed to explore, discover and build new world. LEGO Worlds is not without it’s issues, and although these sometimes hamper the experience, they are never enough to ruin the fact that LEGO Worlds is a blast to play.
Exploration and Discovery
The main draw of the game is the ability to explore an array of LEGO worlds and discover new characters, animals, buildings, vehicles and items to use on your adventure. Each world features different biomes – which in turn carries its own set of characters, missions and objectives. A lot of these objectives are simple fetch quests, stringing together a list of items required by different characters; a construction worker will require a spanner, which you can get by trading with another character or by finding it in the environment. But some are much deeper and require you to build, paint and fight your way through a series of tasks, usually to acquire a gold brick.
Gold bricks are the main objective of the game. The more you collect, the more you unlock. Each milestone brings with it a reward – either a new special item, such as a grappling hook or a jetpack, or the ability to find bigger and bigger worlds. Small worlds, feature only one biome and fewer secrets than medium sized worlds which usually are made up of two or three sections and a variety of missions and gold brick opportunities. Larger Worlds include even more biomes as well as LEGO Towns and Dungeons – both of which provide refreshing ways to obtain new gold bricks and add a lot more structure to the game. It’s confusing why these aren’t included from the start because they really are the best part of the game. Especially the dungeons which focus on fighting off hordes of enemies and avoiding traps – and reward you with a special item to use. I really enjoyed my time spent among the ground level of these worlds, but a lot of gold bricks, secrets and blueprints are found in the tunnels and caves underground – more often than not these were not as charming as the outside world and usually require swimming along the edge of a coastline to access them.
The best way to travel around LEGO Worlds is by using some of the great and varied vehicles, or some of the animals you can ride. Some vehicles come with special abilities for altering terrain – so the ability to dig tunnels comes in really handy and using these to tear through the environment is hugely satisfying. Some of the animals provide great fun as well, gorillas are able to jump through treetops and dragons provide the ultimate threat to unsuspecting players as I can fly around spewing fireballs at their creations. It’s evil, but it’s so rewarding to see a LEGO village be torn apart from above.
My least favourite part of exploration so far has to be anything involving water, or lava to be honest. LEGO Worlds is guilty of all of the classic videogame tropes featuring water levels, my character becomes difficult to control, and sightlines are often blurred or the ocean floor is often too far away to have loaded. Water and Lava also don’t work in a way I’ve come to expect from games like Minecraft. Water doesn’t run naturally and doesn’t flow away, Lava is effectively just a glowing brick type that causes vehicles to explode and damage taken.
Creativity and Construction
One of the best parts of the game is the ability to build objects brick by brick and save them to your creations. Although this is often difficult to master and hugely time-consuming the results are hugely rewarding. The ability to copy and paste constructions mean that building large structures can be made a lot easier and stealing other people’s creations to implement into your own world is really easy. I’m sure the longer the game is out the greater constructions I will see – as long as the community sticks with this game.
Audio and Visual
The game has a great voice over narrative that’s really present at the start and pops up now and again throughout the game and the music running throughout each world is fitting. When everything is running perfectly the LEGO Worlds created in the game are beautiful, varied and colourful. They’re not just empty spaces or lifeless forests but instead they’re littered with items and decorations to find as well as plenty of hidden secrets and characters. However often LEGO Worlds isn’t running smoothly, the draw distance of the world is often limited and this is especially exacerbated during vehicular travel.
Problems with the draw distance were not the only technical issues in LEGO Worlds, camera angles are often working against the player and control whilst climbing on a ceiling in a cave is often a work of complete luck. I’ve had various occasions where I’ve reached the end of a space before the next part has loaded causing my vehicle or animal to just bump into an imaginary wall until the part is loaded. At one point the game crashed on me as it first attempted to load one of the larger worlds – but this hasn’t happened often and didn’t effect my play in a major way.
Despite these issues, LEGO Worlds is a fantastic game. The sense of exploration and discovery always has me going back for more – I often play the game on my Vita using remote play just because I don’t want to stop exploring just yet. The long-term success of the game will rely heavily on the type of post launch support it receives and the amount of community interest over time. But I’d recommend that all gamers give LEGO Worlds a go, and for fans of the LEGO video games, it is an absolute must play.